STUDIES

Besides personal studies in design,

I also finished the CGMA Level Design Course.

A 10-week program blocking levels with Maya and Unity.


You can find more of my work on Artstation.

Linear Exploration

Third Person Shooter Sample


Find more images on Artstation

Beat Structure

Creating proper build up and release


  • Introduction
  • First enemy
  • Traversal
  • Stealth Encounter
  • Exploration
  • Surprise Set Piece
  • Bigger Encounter
  • Traversal to Treasure

Final Assignment

Culmination of several learnings


  • inspired by Uncharted's tropes of forgotten civilizations and treasure hunts
  • done in Unity and Maya
  • focus on combining traversal and combat with proper pacing with a distinct highlight
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Affordances


Highlighting mechanics for climbing and hook jumps by color coding and establishing shapes

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Shape Language


Distinct usage of shapes for level-flow, composition, emotive design, and the character metrics

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Encounter Design


Introduction to first enemy, stealth approach to second group, and surprise attack after set piece

Coverbased Combat

Third Person Shooter Sample


Find more images on Artstation

Learnings

By using different elements to create interesting encounters 


  • improving cover to cover flow
  • clear visual language and metrics
  • enemy behaviour and navigation (pre- and in-combat)
  • setting up player and enemy fronts
  • establishing and breaking sight lines
  • working with prospect and refuge spaces

Encounter Design Assignment

Exploring different combat setups


  • 1 week to create 3 distinct encounters
  • focus on basic enemy scripting, enemy composition and combat flow
  • applying learnings from previous blockout assignments
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Basement Level


narrow interior combat with several different height levels,

multiple routes to flank and retreat

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Infiltration Level


linear combat area with a mix of interior and exterior spaces,

small exploration pockets 

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Campside Level


open exterior combat with circular flow and higher vantage point for initial planning phase