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JUSTIN ZWACK

LEAD LEVEL DESIGNER

UNANNOUNCED

OPEN WORLD SHOOTER


Award-winning Lead Level Designer with more than 8 years of experience designing memorable moments for state-of-the-art PC and console games.


Experienced in AA development for niche and mainstream genres, through all production phases, including early prototypes, main productions, and live support.


Intrigued to see more of my work?

For specific work samples you can find more information about my work on Iron Harvest.


Work on other titles are restricted due to NDA.

You can find all my recent professional work listed here.


My contributions and areas of responsibilities are described in more detail.

In 2020 I completed a level design course via CGMA, lectured by Shane Canning and Emilia Schatz.


The results of my work can be found here.

LET'S GET IN TOUCH

If you want to know more about me or my work, I would love to chat.

Currently, I'm working as a lead on an Open World Coop Shooter at KING Art Games,

but feel free to hit me up if your studio needs a lead or senior level designer in the future.

 
 
 
 
 

Feel free to write me an email if you got any questions or just want to talk.

I'm always open to grow my network with people from within the industry.

You can find me on LinkedIn, Artstation, or Twitter.