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I'M JUSTIN ZWACK

GAME & LEVEL DESIGNER

2017 - 2018

CANCELLED

IRON HARVEST

  • 1920+ Mech RTS for PC/console
  • ~ 40 people
  • current project
  • single/multiplayer level design
  • level documentation & layout
  • level blockout & scripting
  • tool & workflow documentation

RESPONSIBILITIES

  • lead design substitution
  • management of external level designers and artists
  • boss game design (thesis)

2016 - 2017

KOA BUNGA

Team of 62 students

UNANNOUNCED PROJECT

(CANCELLED)

UNANNOUNCED

  • game for PC/consoles
  • ~ 15 people (pre-production)
  • shipped vertical slice
  • ownership of levels
  • modular/custom level design
  • level & AI scripting

RESPONSIBILITIES

  • game & level pacing
  • gameplay systems (3 C's)
  • enemy/encounter design

2015 - 2017

Teams of various sizes

GAME JAMS

KOA BUNGA

  • blood surfing puzzle platformer
  • 62 students
  • shipped after 5 months
  • gamplay systems design
  • design of 3 C's
  • level design workflow
  • prototyping

RESPONSIBILITIES

  • creative & game direction
  • game & level design lead
  • vision keeper
  • scope management

DORAGON BAIKU

   4P local multiplayer gravity shooter with space bikes


   Rocketbeans TV Game Jam 2017: Top 5 out of 119 games

 

 A TALE OF WIND AND SEA

   2P local multiplayer circular game about catch and release


   Game Maker's Toolkit Jam 2017: Top 20 out of 770 games

 

CONTACT DETAILS

 

contact@justinzwack.de

ABOUT

 

My name is Justin Zwack and this is my portfolio.

 

I'm a Game & Level Designer with studio, freelance and lead experience currently working at KING Art Games in Bremen, Germany.

© 2019 Justin Zwack All Rights Reserved