HOME

Welcome!

I'M JUSTIN ZWACK

GAME & LEVEL DESIGNER

2018 - current

IRON HARVEST

KING Art Games

IRON HARVEST

  • 1920+ Mech RTS for PC/console
  • ~ 40 people
  • current project

RESPONSIBILITIES

  • lead design substitution
  • general systems design
  • boss game design (thesis)

 

 

  • single/multiplayer level design
  • level documentation & layout
  • level blockmesh/blockout

 

2017 - 2018

UNANNOUNCED

KING Art Games

TOP SECRET

STILL UNANNOUNCED PROJECT

UNANNOUNCED

  • game for PC/consoles
  • ~ 15 people (pre-production)
  • shipped vertical slice

RESPONSIBILITIES

  • game & level pacing
  • gameplay systems (3 C's)
  • enemy/encounter design

 

 

  • ownership of levels
  • modular/custom level design
  • level & AI scripting

 

2016 - 2017

KOA BUNGA

Team of 62 students

KOA BUNGA

  • blood surfing puzzle platformer
  • 62 students
  • shipped after 5 months

 

RESPONSIBILITIES

  • creative & game direction
  • game & level design lead
  • vision keeper

 

 

  • gamplay systems design
  • level design workflow & pipeline
  • scope management

 

2015 - 2017

GAME JAMS

Teams of various sizes

DORAGON BAIKU

   4P local multiplayer gravity shooter with space bikes

   Rocketbeans TV Game Jam 2017: Top 5 out of 119 games

 

 A TALE OF WIND AND SEA

   2P local multiplayer cercular game about catch and release

   Game Maker's Toolkit Jam 2017: Top 20 out of 770 games

 

CONTACT DETAILS

 

contact@justinzwack.de

ABOUT


I'm Justin Zwack and this is my online portfolio.

I'm a young Game & Level Designer looking for new challenges and adventures within the game industry.


© 2018 Justin Zwack All Rights Reserved