WHAT I'M BEST AT
Communication. Presentation. Documentation.
I'm specializing in
Game and Level Design.
Among skills in other departments the teams I work with benefit especially from my game and level design knowledge and communication skills.
In a leading position I manage and support the team the best I can, so that everyone stays motivated until the end.
Prototyping (Paper & Engine Block Out):
Through my professional or personal projects and through my work for university, I grew more and more proficient with a variety of tools. This diverse knowledge about different workflows allows me to enable teams to communicate across all departments.
Microsoft Office Suite:
2D (Adobe Photoshop/Illustrator):
3D (Maya/3DS Max/ZBrush):
After one year of selfteaching in game development, I started studying Media Informatics and Interactive Entertainment (B.Sc.) in 2014, where I gained development experience through several student and personal projects.
Even before graduation I gathered professional experience and started to support other young game developers.
KING Art GmbH
Additionally to my general game and level design work for the game as a whole, I'm currently focusing on the last campaign missions and the final boss encounter. Furthermore, I'm writing my bachelor thesis about the adaptaion of action boss design to RTS games.
As we were a rather small team for the preproduction of an unannounced project, I had quite the responsibility even as an intern and contributed my game and level design skills directly to the game concept and different prototypes.
German Dev Days Förderstiftung (charitable foundation)
As the student representive in the foundation I support the rest of the advisory board with my experience from different student projects and my thoughts on how to support young gamedevs.
For a small side project I was freelancing as their game and level designer for 'Monster Menace Matthew', which is still in a really early stage of development.
HS Mittweida University of Applied Sciences
Representing fellow students in discussions to improve the structure and content of the course "Media Informatics and Interactive Entertainment" and its modules.
Establishing regular meetups with presentations and discussions about games and game developement.
Organizing Game Jams.
Throughout my education I had the opportunity to improve my skills and use them in different teams for all kinds of projects.
Already back in my early school years my strong communication skills and technical knowledge came in handy and it was not uncommon to see myself in a leadership role during most of the projects.
Bachelor of Science
Co-Founder and Organizer of "alpha" (regular panel discussions and game jams for students),
Member of the study affairs committee (for Media Informatics and Interactive Entertainment)
Abitur (German highschool exam with university entrance qualification)
I took part in Assessment-Center workshops and advanced courses for using spreadsheet software.
Additionally I was a member of a filmmaking club during my last year.
Every now and then my team and I had the opportunity to show others our projects.
My name is Justin Zwack and this is my portfolio.
I'm a Game & Level Designer with studio, freelance and lead experience currently working for KING Art Games in Bremen, Germany.
© 2018 Justin Zwack All Rights Reserved