RÉSUMÉ

WHAT I'M BEST AT

Communication. Teamwork. Feedback.


I'm specializing in

Game and Level Design.

SOFT SKILLS

Among skills in other departments the teams I work with benefit especially from my game and level design knowledge and communication skills.

In a leading position I manage and support the team the best I can, so that everyone stays motivated until the end.


Conceptual Thinking

creative training through a lot of brainstorming sessions for features in established game systems or for completely new ones as in gamejams


Problem Solving

detecting and analysing problems in gameplay parts or workflow processes early on to find effective short and long term solutions 


Communication

clear and profound contributions to discussions and design meetings after listening and completely understanding the issue on hand


Feedback Process

seeking valuable feedback to improve a design quickly without hesitation to kill a darling if something is just not working for the user


Mentoring

sharing knowledge with fellow devs, training new interns for their design tasks, incorporate external designers and artists into the teams workflow


Public Speaking

pitching the vision or design of a game's feature to designers or other department; holding talks and presentations at game dev conferences and meetups


HARD SKILLS

Through my professional or personal projects and through my work for university, I grew more and more proficient with a variety of tools. This diverse knowledge about different workflows allows me to enable teams to communicate across all departments.


Engine (Unity 3D/Twine)

hands on in-engine work on several games and prototypes through personal, student, and professional projects


Documentation (Office/Confluence)

prepare, edit, and process data of systems for presentation, implementation, and communication to designers and other departments


2D (Photoshop / Illustrator)

creating design mock-ups, layouts, and scheme overviews for clear communication of gameplay beats and as a foundation for further iteration


3D (ProBuilder / Maya / 3DS Max)

quick blockouts for fast feedback-based iteration and basic communication of affordances and points of interest for the player


Scripting (XML / Json)

building gameplay experiences by planing, scripting, and staging combat scenarios as well as dialogues; working with programmers on own scripting tool


Programming (Java / C#)

basic education of different languages through media focused computer science programm and some smaller personal, and student projects


EXPERIENCE

After one year of selfteaching in game development, I started studying Media Informatics and Interactive Entertainment (B.Sc.) in 2014 and graduated 2018.
This is where I gained a broad knowledge over the whole development cycle and specialized through several student and personal projects.

 

Even before graduation I gathered professional experience by working remotely on a small indie game and by starting my career at KING Art Games. Furthermore, I supported other young game developers as part of a charitable foundation.

05/2017 - 05/2019

Founding Advisory Board Member

German Dev Days Förderstiftung (charitable foundation)

As the student representive in the foundation I support the rest of the advisory board with my experience from different student projects and my thoughts on how to support young gamedevs.

07/2017 - 04/2018

Freelance Game and Level Designer

bluebox interactive

For a rather short period of time I was freelancing as a game and level designer for 'Monster Menace Matthew' a dungeon crawler.
Unfortunetaly, the project got cancelled.

10/2017 - Current

Game and Level Designer

KING Art Games
(including 6-month internship; bachelor thesis; regular position)

Iron Harvest:

Additionally to my general game and level design work for the game as a whole, I'm currently managing external level designers and artists and mentor interns. At the studio I wrote my bachelor thesis about the adaptaion of action boss design to RTS games.

Canncelled annanounced project:

As we were a rather small team for the preproduction of an unannounced project, I had quite the responsibility even as an intern and contributed my game and level design skills directly to the game concept and different prototypes.

EDUCATION

Throughout my education I had the opportunity to improve my skills and use them in different teams for all kinds of projects.

 

Already back in my early school years my strong communication skills and technical knowledge came in handy and it was not uncommon to see myself in a leadership role during most of the projects.

09/2005 - 02/2013

Ostendorfer Gymnasium Neumarkt i.d.Opf.

Abitur (German highschool exam with university entrance qualification)

I took part in Assessment-Center workshops and advanced courses for using spreadsheet software.

Additionally I was a member of a filmmaking club during my last year.

10/2014 - 12/2018

HS Mittweida - University of Applied Sciences

Bachelor of Science

Co-Founder and Organizer of "alpha" (regular panel discussions and game jams for students),

Member of the study affairs committee (for Media Informatics and Interactive Entertainment)

ACHIEVEMENTS

Besides volunteering on a lot of gamedev conferences, my teams and I were showcasing our games on different game events as well. Additionally, our selforganized gamejams were very succesful.

Best German Studio of 2017

KING Art Games has won the best studio award at the german developer award and was nominated for 2018 as well.

Volunteering

I was volunteering at the developer conference devcom as well as Quo Vadis, Womenize and the games festival A Maze.

Biggest Game Jam in Saxony

Organized an alpha game jam with 50 developers and even more people during final presentations.

German Dev Days Exhibitor

Presenting our graduation project "Koa Bunga" at the German Dev Days as one of few indiedev exhibitors.

Gamescom Showcase

Every year our university chose one of our games for gamescom, to show what you can accomplish as a student team.

Boardgames Showcase at

"modell-hobby-spiel"

An Exhibition for Model Building, Model Railways, Creative Arts and Play.

CONTACT DETAILS

 

contact@justinzwack.de

ABOUT

 

My name is Justin Zwack and this is my portfolio.

 

I'm a Game & Level Designer with studio, freelance and lead experience currently working at KING Art Games in Bremen, Germany.

© 2019 Justin Zwack All Rights Reserved