Communication. Teamwork. Feedback.
I'm specializing in
Game and Level Design.
Among skills in other departments the teams I work with benefit especially from my game and level design knowledge and communication skills.
In a leading position I manage and support the team the best I can, so that everyone stays motivated until the end.
creative training through a lot of brainstorming sessions for features in established game systems or for completely new ones as in gamejams
detecting and analysing problems in gameplay parts or workflow processes early on to find effective short and long term solutions
clear and profound contributions to discussions and design meetings after listening and completely understanding the issue on hand
seeking valuable feedback to improve a design quickly without hesitation to kill a darling if something is just not working for the user
sharing knowledge with fellow devs, training new interns for their design tasks, incorporate external designers and artists into the teams workflow
pitching the vision or design of a game's feature to designers or other department; holding talks and presentations at game dev conferences and meetups
Through my professional or personal projects and through my work for university, I grew more and more proficient with a variety of tools. This diverse knowledge about different workflows allows me to enable teams to communicate across all departments.
hands on in-engine work on several games and prototypes through personal, student, and professional projects
prepare, edit, and process data of systems for presentation, implementation, and communication to designers and other departments
creating design mock-ups, layouts, and scheme overviews for clear communication of gameplay beats and as a foundation for further iteration
quick blockouts for fast feedback-based iteration and basic communication of affordances and points of interest for the player
building gameplay experiences by planing, scripting, and staging combat scenarios as well as dialogues; working with programmers on own scripting tool
basic education of different languages through media focused computer science programm and some smaller personal, and student projects
After one year of selfteaching in game development, I started studying Media Informatics and Interactive Entertainment (B.Sc.) in 2014 and graduated 2018.
This is where I gained a broad knowledge over the whole development cycle and specialized through several student and personal projects.
Even before graduation I gathered professional experience by working remotely on a small indie game and by starting my career at KING Art Games. Furthermore, I supported other young game developers as part of a charitable foundation.
As the student representive in the foundation I support the rest of the advisory board with my experience from different student projects and my thoughts on how to support young gamedevs.
For a rather short period of time I was freelancing as a game and level designer for 'Monster Menace Matthew' a dungeon crawler.
Unfortunetaly, the project got cancelled.
KING Art Games
(including 6-month internship; bachelor thesis; regular position)
Additionally to my general game and level design work for the game as a whole, I'm currently managing external level designers and artists and mentor interns. At the studio I wrote my bachelor thesis about the adaptaion of action boss design to RTS games.
Canncelled annanounced project:
As we were a rather small team for the preproduction of an unannounced project, I had quite the responsibility even as an intern and contributed my game and level design skills directly to the game concept and different prototypes.
Throughout my education I had the opportunity to improve my skills and use them in different teams for all kinds of projects.
Already back in my early school years my strong communication skills and technical knowledge came in handy and it was not uncommon to see myself in a leadership role during most of the projects.
I took part in Assessment-Center workshops and advanced courses for using spreadsheet software.
Additionally I was a member of a filmmaking club during my last year.
Co-Founder and Organizer of "alpha" (regular panel discussions and game jams for students),
Member of the study affairs committee (for Media Informatics and Interactive Entertainment)
Besides volunteering on a lot of gamedev conferences, my teams and I were showcasing our games on different game events as well. Additionally, our selforganized gamejams were very succesful.
My name is Justin Zwack and this is my portfolio.
I'm a Game & Level Designer with studio, freelance and lead experience currently working at KING Art Games in Bremen, Germany.
© 2019 Justin Zwack All Rights Reserved