Communication. Presentation. Documentation.
I'm specializing in
Game and Level Design.
Among skills in other departments the teams I work with benefit especially from my game and level design knowledge and communication skills.
In a leading position I manage and support the team the best I can, so that everyone stays motivated until the end.
Prototyping (Paper & Engine Block Out):
Through my professional or personal projects and through my work for university, I grew more and more proficient with a variety of tools. This diverse knowledge about different workflows allows me to enable teams to communicate across all departments.
3D (Maya / 3DS Max / ZBrush):
2D (Adobe Photoshop/Illustrator):
Every now and then my team and I had the opportunity to show others our projects.
Organized an alpha game jam with 50 developers and even more people during final presentations.
After one year of working as a mini jobber (Dennert Poraver GmbH)
and selfteaching in game development, I started studying Media Informatics and Interactive Entertainment (B.Sc.) at HS Mittweida - University of Applied Sciences.
Throughout my education I had the opportunity to improve my skills and use them in different teams for all kinds of projects.
Already back in my early school years my strong communication skills and technical knowledge came in handy and it was not uncommon to see myself in a leadership role during most of the projects.
For my bachelor thesis I'm currently working on the boss design for the real-time strategy game Iron Harvest.
As we were a rather small team for the preproduction of an unannounced project, I had quite the responsibility even as an intern and contributed my game and level design skills directly to the game concept and different prototypes.
As the student representive in the foundation I support the rest of the advisory board with my experience from different student projects and my thoughts on how to support young gamedevs.
For a small side project I am freelancing as their game and level designer for 'Monster Menace Matthew', which is still in a really early stage of development.
Representing fellow students in discussions to improve the structure and content of the course "Media Informatics and Interactive Entertainment" and its modules.
Establishing regular meetups with presentations and discussions about games and game developement.
Organizing Game Jams.
Working with a team of about 10 to 15 people, while taking over more and more responsibility over time. Managing different orders each day or week and train new staff members for their minor employment.
Co-Founder and Organizer of "alpha" (regular panel discussions and game jams for students),
Member of the study affairs committee (for Media Informatics and Interactive Entertainment)
I took part in Assessment-Center workshops and advanced courses for using spreadsheet software.
Additionally I was a member of a filmmaking club during my last year.
I'm Justin Zwack and this is my online portfolio.
I'm a young Game & Level Designer looking for new challenges and adventures within the game industry.
© 2018 Justin Zwack All Rights Reserved